Glossary



The term covers: learning with portable technologies including but not limited to handheld computers, MP3 players, notebooks, tablets, and mobile phones. M-learning focuses on the mobility of the learner, interacting with portable technologies, and learning that reflects a focus on how society and its institutions can accommodate and support an increasingly mobile population.
 * Mobile Learning:**media type="file" key="mlearning.mp3" width="240" height="20"

is a [|text messaging] service component of phone, web, or mobile communication systems, using standardized [|communications protocols] that allow the exchange of short text messages between [|fixed line] or [|mobile phone] devices.
 * SMS:Short Message Service:media type="file" key="sms.mp3" width="240" height="20"**

is a technological way to assess students, more commonly known as [|Audience Response Systems]. This system allows instructors to obtain immediate feedback from each student. The system keeps a log of every class session, so student records are always available. The main goals of the Classroom Performance System are to "Engage, Assess, and Achieve" in a variety of learning environments. For larger classrooms (more than 30 students), the increasing smartphone penetration, together with widespread [|Wi-Fi] in classrooms or conference centers allows to use browser based systems for realtime polls, engagement or interactivity. Synonyms are **Personal Response Systems** (PRS), **[|Audience Response Systems]** (ARS?), **Student Response Systems** (SRS).
 * Classroom Response System**: media type="file" key="CRS.mp3" width="240" height="20"

is an electronic device that is cordless (unless while being charged), mobile (easily transportable), always connected (via WiFi, 3G, 4G etc.) and is capable of voice and video communication, internet browsing, "geo-location" (for search purposes) and that can operate to some extent autonomously.
 * Smart Device**:media type="file" key="smartd.mp3" width="240" height="20"

(sometimes spelled //Wifi// or //WiFi//) is a popular technology that allows an electronic device to exchange data [|wirelessly] (using [|radio waves]) over a [|computer network], including high-speed [|Internet]connections. A device that can use Wi-Fi (such as a personal computer, video game console, [|smartphone], [|tablet], or digital audio player) can connect to a network resource such as the Internet via a [|wireless network access point].
 * WiFi:media type="file" key="wifi.mp3" width="240" height="20"**

(BYOD) is a concept where people use personally owned devices which are not owned by their employers or school. Synonyms are BYOT **Bring Your Own Technology**
 * Bring Your Own Device**:media type="file" key="byod.mp3" width="240" height="20"